HTC Touch Pro / AT&T Fuze Review – Update
I’m quite happy with my Fuze.
The only thing that has really frustrated me so far is the WiFi performance. It really just doesn’t seem to work right under some circumstances, so I’m going to have to do some reading over at xda-developers and see what’s up. I’ve heard a variety of rumors, like one that you have to turn off AT&T’s hidden proxy feature for WiFi to work at all.
Battery life is no problem. In fact, I’m pretty sure the battery is better than the one in the Tilt. Either that, or I’m better about putting this phone on the charger than I was with my Tilt.
The hard rubber case from AT&T is great. It sort of clips onto both halves of the phone, and feels very solid. It’s difficult to remove, and fits very snugly. It doesn’t even look too bad. Another big bonus of the case is that it gives the phone a nice amount of friction. I can set it on flat surfaces in my car and it won’t go sliding all over the place.
One more annoyance is AT&T’s customization of the keyboard. I would MUCH rather have the top row be dedicated numbers, like it was on the HTC Wizard. I have no idea why AT&T decided to make this change, but it was a stupid one. I need numbers way more frequently than I need symbols, and having to hit Fn to get numbers is a pain.
Finally, the accelerometer is cool. I’m actually planning to make a piece of software for it soon. Basically it will be a tamper sensor/alarm, so you can set your phone down on top of your laptop at Starbucks while you order your drink, and if some jackhole tries to move either, it sets off a loud noise.
The built-in game “teeter” is great fun while you’re sitting around in a doctor’s office or generally need to waste some time. However, I don’t recommend trying it while on the train – it’s nearly impossible to play, for reasons which should be obvious.
